Halla, Keskitalven Taivas

male skinwalker (witchwolf) ranger (infiltrator/witchguard) 2
N medium humanoid (shapechanger, skinwalker)
Player Rei (4304-33)
Xp 4
Faction Sovereign Court
Prestige/Fame 4/6


Init +2 (+2 Dex)
Senses low-light vision, Perception +8/+9


AC 17, touch 15, flat-footed 12; (+5 armor, +2 Dex)
hp 20 (2d10+4)
Fort +5, Ref +5, Will +1/+2; +2 vs. spells with the cold descriptor, cold weather
Special Defenses lycanthropic bloodlust 1/day


Speed 30 ft.
Melee claw/claw/bite +5/+5/+5 (1d6+3/1d6+3/1d6+3 /x2)
Ranged
Special Attacks


Spells known (CL 0, concentration +0; * = patron spell)
1st (0/day) -
Patron Vengeance
Spell-like ability magic fang 1/day


Str 16, Dex 14, Con 14, Int 10, Wis 13/15, Cha 8
Base Atk +2; CMB +5; CMD 17
Feats Extra Feature, Improved Natural Attack (claw)
Skills (FCB +2) Climb +7 (1), Heal +7 (1), Knowledge (geography, nature) +4 (2x 1), Knowledge (history) +02, Knowledge (nobility) +5 (1), Perception +8/+9 (2), Profession (soldier) +5/+6 (1), Ride +6 (1), Sense Motive +5/+6 (1), Spellcraft +4 (1), Stealth +6 (1), Survival +5/+61 (1), Swim +7 (1), wild empathy +1
Traits Debt to a Witch, Lycanthropic Bloodlust
Languages Common
SQ animal-minded, change shape, favored enemy (humanoid (human) +2), track, wild empathy


On person wand of CLW
In backpack noble's outfit with jewels
Wealth 3041 gp
Encumbrance lbs. without backpack, lbs. with backpack ( lb. light/ lb. medium/ lb. heavy)

Notes

1 +1 to follow or identify tracks
2 +1 to checks regarding Taldor

- Arnisant Museum Patron: can borrow a weapon or suit of armor from the museum; after hearing the adventure briefing for a scenario, can check 1, 2, or 3 boxes to secure a weapon, shield, or set of armor with a +1, +2, or +3 bonus respectively, for the duration of the scenario; can reduce the enhancement bonus of a borrowed weapon with a +2 or +3 in order to give that weapon the undead bane special ability; any borrowed equipment bears inscriptions or imagery from the Shining Crusade; equipment is always made of common materials such as steel, leather, or wood
- Rising Star: title of baronet (a landless title); can use downtime to attempt a Knowledge (nobility) check; DC 15 + 1/2 of character level (minimum +0); if successful, check a box (0/20 checked); if check exceeds the DC by 10 or more, can check two boxes; having or gaining another boon or vanity that grants you a noble title checks 5 boxes; once all boxes are checked, become a landgrave (in charge of a nonwilderness region that lacks a significant settlement) or viscount (in charge of a few small settlements); immediately gain gp equal to XP total x 75 and can now earn day job gold by administering lands using Diplomacy or Knowledge (nobility), a result of 40+ earning 150 gp and 1 previously expended PP, if can already use those skills for day job gain a +3 bonus on such checks
- A Torch in the Dark
- once at 12 Fame, gain 1 PP
- Piercing the Veil: at the start of any adventure, you may check a box next to this boon to gain a +1 bonus to all Perception and Sense Motive checks as well as all Will saving throws made to resist or disbelieve illusions for the duration of the adventure; three use
- may purchase a dark life ring

Skenaariot

  1. 29.8.2017 Pathfinder Adventure Path #71: Rasputin Must Die! (GM chronicle)
  2. 29.12.2017 #9-08: Birthright Betrayed
  3. 16.4.2019 #10-16: What the Helms Hide

Pläänings

3rd - ranger 3: Bodyguard, adaptation (Iron Will); Power Attack
4th - ranger 4: defend charge, spellcasting
5th - ranger 4/fighter 1: Improved Unarmed Strike, Wolf Style; Extra Feature
6th - ranger 5/fighter 1: 2nd favored enemy
7th - ranger 6/fighter 1: Aspect of the Beast; Extra Feature
8th - ranger 7/fighter 1: In Harm's Way
9th - ranger 8/fighter 1: 2nd adaptation

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