Malakh

Concept
NameArkadi Nikolayevitsch RevnikAllegianceEldritch Society
PlayerNavdiCallsignMALAKH
ProfessionWar Veteran/Security Officer/Undercover Agent/TagerRaceHuman
MotivationFirmly believes that the Eldritch Society is mankind's best and last hope of survival.
Secondary Attributes
Actions3/3Movement9 (17mph (42/10ypt))
Reflex7/9Orgone8/9
Vitality19/22Drama Points10
Experience1
 
"For malakhav (His angels) He will charge for you, to protect you in all your ways" (Psalms 91:11)
Attributes & Skills
Agility10/13
Criminal3
Stealth3
Dodge1
Fighting3
Intellect4
Computer*1
Language: English*4
Language: Russian*1
Law Enforcement1
Literacy1
Occult*1
Regional: Chicago1
Regional: Russia1
Security*2
Streetwise3
Surveillance2
Perception8/10
Observation2
Research1
Marksman2
Presence4
Persuade1
Tenacity7/9
Survival1
Variable 
Athletics1
Specialties 
Fighting: Tager+1
Persuade: Leadership+1
Gear
CS-44 Enforcer
Laser sight
4 Clips (15)
Centrytech MK-V Armor
Personal CPU
Wireless Communication Earpiece
Portable HIU
Concealable Holster
AF Security Uniform
Security ID
Handcuffs
Personal Characteristics
GenderMaleHairBlack, short-cut
Age37EyesBrown
Height186 cmColoringCaucasian
Weight114 kgDist. FeaturesPrison camp ID tattoo
Birthday02.04.2048Place of BirthSt. Petersburg, Russia
StyleLarge and heavily built. Stooped posture. Powerful upper body. Muscular arms. Fists like sledgehammers. Constant five-a-clock shadow. Military style hair-cut. Dresses casually in denim jeans and a 1950s retro-style leather jacket. Speaks in a dry matter-of-fact manner. A teetotaler.
PersonalityReserved, introverted, loyal to friends and superiors. Protective of friends and family. Would see all Migou and their handiwork exterminated. Has killed and will kill if necessary or ordered. Has nightmares about the migou war almost nightly. Jewish. Believes in a Highter Power. Fears loosing control to the ta'ge symbiote.
Qualities, Insanity & Tager
AssetsTager, Wary (1), Fearless (2)
DrawbacksCode (3), Chronic Pain (4), Duty, Fanatical-2, Watched-1 (5)
Insanity Points1
Disorders 
ManifestationWhisper
Regeneration1/1
Fear Factor12
WeaponsWhips +1, Gossamer Bombs (6)
Limit WeaponRazor Wing +4
SensesBroadband Audio, Nightvision, Long Range, Scan, Sonar, Thermal, X-Ray
Movement & SpeedLand 42mph (104/24ypt), Climbing 63mph (156/36ypt), Flight 63mph (156/36ypt), Jumping 42mph (104/24ypt)
CombatHuman formTager form
Initiative7+1d109+1d10
Fighting(10)+3d10 / dmg 1(13)+4d10 / dmg 3
Marksman(10)+2d10 (+d10) / dmg 3-
Armor+1/+11/1

(1) Wary: Secret PER test by SG to sense danger.
(2) Fearless: 2 free Drama Points / session when outclassed or attempting a dangerous stunt.
(3) Code: I will oppose the minions of the Old Ones an all their forms. I will never turn my back on a friend in need. I will avenge the deaths of my loved ones. A friend of my friend is my friend and an enemy of my friend is my foe.
(4) Chronic Pain: Dif. 16 TEN test at start of session or suffer -1 test penalty for 1d5 hrs game time.
(5) Watched: P (PASC) license on NEG governed areas.
(6) Gossamer Bombs: Blinding 15' radius, dif. 16 TEN test or loose next 2 actions.

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