A.S.S RIIMUPULLA (TIER 6)

Medium explorer

Speed 12; Maneuverability good (turn 1); Drift 1

AC 14; TL 14

HP 65; DT n/a; CT 13

Shields Medium 200 (forward 50, port 50, starboard 50, aft 50)

Attack (Turret) particle beam (8d6), particle beam (8d6)

Power Core(s) Pulse Blue (200 PCU); Drift Engine Signal Basic; Systems basic short-range sensors, crew quarters (luxurious), mk 4 armor, mk 4 defences, mk 1 trinode computer (tier 3); Expansion Bays cargo hold Modifiers +1 to any three checks per round, +2 Computers; Complement 5

Build Points cost 155, max 155 Power Core Units non-essential 193, essential 183, max 200

A.S.S. KANELIPULLA (TIER 3)

Medium explorer

Speed 12; Maneuverability good (turn 1); Drift 1

AC 11; TL 11

HP 55; DT n/a; CT 11

Shields Medium 120 (forward 30, port 30, starboard 30, aft 30)

Attack (Forward) heavy laser cannon (4d8)

Attack (Turret) heavy laser cannon (4d8)

Power Core(s) Pulse Green (150 PCU); Drift Engine Signal Basic; Systems basic short-range sensors, crew quarters (good), mk 1 armor, mk 1 defences, mk 1 trinode computer (tier 1); Expansion Bays cargo hold (4)

Modifiers +1 any three checks per round, +2 Computers; Complement 5

Custom Components None

Build Points cost 95, max 95 Power Core Units non-essential 146, essential 136, max 150

A.S.S. KANELIPULLA (TIER 2)

Medium explorer

Speed 12; Maneuverability good (turn 1); Drift 1

AC 10; TL 10

HP 55; DT n/a; CT 11

Shields Light 80 (forward 20, port 20, starboard 20, aft 20)

Attack (Forward) flak thrower (3d4)

Attack (Turret) heavy laser cannon (4d8)

Power Core(s) Pulse Green (150 PCU); Drift Engine Signal Basic; Systems basic short-range sensors, crew quarters (common), mk 1 duonode computer (tier 1); Expansion Bays

Modifiers +1 any two checks per round, +2 Computers; Complement 5

Custom Components None

Build Points cost 75, max 75 Power Core Units non-essential 140, essential 130, max 150


http://jamesturneronline.net/starfinder-ship-builder/ Json-code


Vaihtis 2: NEW SHIP (TIER 1) Medium explorer

Speed 12; Maneuverability good (turn 1); Drift 1

AC 10; TL 10

HP 55; DT n/a; CT 11

Shields Light 50 (forward 13, port 12, starboard 12, aft 13)

Attack (Forward) light laser cannon (2d4)

Attack (Turret) mining laser (2d6)

Power Core(s) Arcus Heavy (130 PCU); Drift Engine Signal Basic; Systems basic short-range sensors, crew quarters (common), mk 1 duonode computer (tier 1); Expansion Bays cargo hold

Modifiers +1 any two checks per round, +2 Computers Custom Components None

Build Points cost 55, max 55 Power Core Units non-essential 125, essential 115, max 130

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