Tälle sivulle on kerätty eri taidot mitä hahmot voivat osata. Saa ehdotta uusia tai muutoksia.
Taidot
- Barter (Smarts)
- The character’s ability to haggle prices down with merchants, or get a higher reward for doing a job.
- Big guns (Strength)
- Attacks with large handheld and vehicle mounted weapons such as; miniguns, flamethrowers, rocket launchers, mounted machineguns and tank guns.
- Boating (Agility)
- Characters with this skill can handle most any boat or ship common to their setting and character background.
- Climbing (Strength)
- Characters may sometimes have to climb tall objects under duress
- Driving (Agility)
- Driving allows your hero to control ground and hover vehicles common to his setting.
- Explosives (Agility)
- Attacks with grenades and mines.
- Fighting (Agility)
- Attacks with non-bullet, non-explosive weapons, such as brass knuckles, throwing weapons, sledgehammers, cattle prods, bows and crossbows.
- Gambling (Smarts)
- Healing (Smarts)
- Healing is the art of stopping wounds and treating existing injuries.
- Intimidation (Spirit)
- Intimidation is the art of frightening an opponent with sheer force of will, veiled or overt threats, or sometimes just really big guns.
- Investigation (Smarts)
- A character skilled in Investigation knows how to make good use of libraries, newspaper morgues, the internet, or other written sources of information.
- Knowledge (Smarts)
- Lockpicking (Agility)
- Lockpicking is the ability to bypass mechanical locks.
- Notice (Smarts)
- Notice is a hero’s general alertness and ability to search for items or clues.
- Persuasion (Spirit)
- Persuasion is the ability to convince others to do what you want them to do.
- Piloting (Agility)
- Piloting allows a character to fly airplanes, helicopters, jet packs, and any other flying devices common to his setting and background.
- Repair (Smarts)
- Repair is the ability to fix gadgets, vehicles, weapons, and other machines.
- Science (Smarts)
- The character’s knowledge of and handiness with advanced technology or specific scientific subjects. This includes hacking computer systems, robotics, bypassing electronic doors, repairing advanced weapons and their respective knowledge checks.
- Small guns (Agility)
- Attacks with lightweight weapons, such as pistols, rifles, shotguns and submachine guns.
- Stealth (Agility)
- Stealth is the ability to both hide and move quietly, as well as palm objects and pick pockets.
- Streetwise (Smarts)
- Streetwise characters are able to gather information from the street, saloons, or other contacts through bribes, threats, or carousing.
- Survival (Smarts)
- Survival allows a character to find food, water, or shelter in hostile environments.
- Swimming (Strength)
- Swimming determines if a character floats or sinks in water, as well as how fast he can move within it.
- Taunt (Smarts)
- Taunt is a Test of Wills attack against a person’s pride through ridicule, cruel jokes, or oneupmanship.
Poistetut SW taidot Fallout säännöstön mukaan
- Shooting (Agility)
- Throwing (Agility)
- Tracking (Smarts)
- Riding (Agility)
- Riding allows a hero to mount, control, and ride any beast common to his setting.