Kategoriassa Darkmoon Vale -hahmot

Metsän Kalen

"Olen tullut tänne etsimään murhaajaa, varasta ja pyhäinhäpäisijää. Oletteko nähneet Erel Vesikastanjan nimellä tunnettua haltiaa?"

- Kalen on punahiuksinen ja partainen puunhalaaja alueen metsistä. Mies on tullut notkoon etsimään käsiinsä Erel Vesikastanjaa, joka elossa ollessaan kävi poimimassa yrttejä metsän pyhistä paikoista. Luonnetta en ole vielä lyönyt lukkoon. Saa nähdä mitä siitä tulee.
Soittolistaltani löytyi mm. nämä kipaleet kun hahmoa väsäsin.

Kalen

LN Male Human Druid 6
Experience Points: 15
Favored Class: Druid
Hit Points: 51 (6d8 + 12 Con + 6 humanity)
Initiative: +3
Speed: 30 ft.
Armor Class: 19 (+3 Dex, +4 armor, +2 shield), touch 13, flat-footed AC 16
Base Attack/CMB/CMD: +4/+4/19
Attack (melee): Scimitar +4 (1d6, 18-20/x2)
Attack (ranged): Produce Flame +7 (1d6+5, x2) POINT BLANK SHOT!
Special Qualities: Nature bond(animal companion), Nature Sense, Wild Empathy +5 / +9 animal companion, Woodland Stride, Trackless Step, Resist Nature's Lure, Wild Shape 2/day
Saves: Fort +7, Ref +5, Will +8
Abilities: Str 11, Dex 16, Con 14, Int 12, Wis 16, Cha 10
Skills: Acrobatics +4 (1), Climb +4 (1), Fly +9 (3), Handle Animal +9 / +13 animal companion (6), Knowledge(nature) +12 (6), Knowledge(geography) +10 (6), Perception +12 (6), Spellcraft +10 (6), Survival +14 (6), Swim +4 (1)
Feats: Point Blank Shot, Rapid Shot, Precise shot, Empower Spell
Common Spells Prepared: (Jos Kalen on seikkailussa NPC:nä, niin nämä loitsut on valmisteltu)

Level 0: Detect Magic, Detect Poison, Create Water, Light
Level 1: Produce Flame, Produce Flame, Produce Flame, Longstrider
Level 2: Cat's Grace, Flame Blade, Animal Messenger, Barkskin
Level 3: Empowered Produce Flame, Empowered Produce Flame, Empowered produce Flame Ette varmaankaan arvaa tässä vaiheessa miten hahmo toimii. :)

Languages: Taldan, Sylvan, Druidic
Equipment:
On person: traveler's outfit, spell component pouch (2 lb.), Holly and Misteltoe x 3, Scimitar (4 lb.), leaf Armor +1 (10 lb.), Darkwood Heavy Wooden Shield (5 lb.), horn of fog (1 lb.), feather token: tree, necklace of fireballs I
In backpack: Backpack (2 lb.), tindertwig, bedroll (5 lb.), trail rations x 4 (4 lb.), scrollcase (½ lb), paper x 5, inkpen, ink, rope of cilmbing (3 lb.)
Owned, but not carried:
Encumbrance: Without backpack 22 lb., with backpack 36½ lb.

Light load: 0 - 38 lb.
Medium load: 39 - 76 lb.
Heavy load: 77 - 115lb.


Wild shape buffaus:

Air Elemental: +1 size bonus to AC & attacks, -1 Size penalty to CMB, +2 Dex, fly 60 (perfect), +8 fly, darkvision, whirlwind (ei juuri koskaan kätevä), +4 size bonus to hide. Slam (1d4)
Wolf: +2 Str, 50' speed, low-light vision, scent, trip. Bite (1d6 plus trip)
Dire Wolf: -1 Size penalty to AC & attacks, +1 size bonus to CMB -4 size penalty to hide, +4 STR, low-light vision, trip, 50' speed. Bite (1d8 plus trip),
Falcon:+2 size bonus to AC & attacks, -2 size penalty to CMB, +4 dex, +1 Natural Armor, -2 Str, Fly 60' (average), low-light vision. Talons (1d4)
Water Elemental: +1 size bonus to AC & attacks, -1 Size penalty to CMB, +2 Con, +4 Natural Armor, Swim 60', +8 swim, darkvision 60', vortex. Slam (1d6)
Earth Elemental: +1 size bonus to AC & attacks, -1 Size penalty to CMB, +2 Str, +4 Natural Armor, Earth Glide, darkvision 60', push. Slam (1d6)


Sovittiin, että tarvitsen natural spellin loitsiakseni emmentaalina. Siispä heitän ensin tuliloitsun, sitten muutun emmentaaliksi jos tarve on, ja vasta sitten rupean viskomaan tulta ympärilleni.

Animal Companion (Wolf), Sudet eivät tarvitse nimiä.

N Female Wolf 6
Size/Type: Medium Animal
Hit Points: 48 tai 51, jos ensimmäisen tason hiparit saa maksimina (6d8 + 18 Con)
Initiative: +3
Speed: 50 ft. (10 squares)
Armor Class: 20 (+3 Armor, +3 Dex, +7 Natural Armor), touch 13, flat-footed 17
Base Attack/CMB/CMD: +4/+6/21
Attack: Bite +6 melee (1d6+3 plus trip +2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Trip
Special Qualities: Scent, Link, Share Spells, Evasion, Devotion
Saves: Fort +8, Ref +8, Will +3 / +7 vs enchantment
Abilities: Str 15, Dex 17, Con 16, Int 2, Wis 12, Cha 6
Skills: Percertion +6 (2), Survival +6 (2), Stealth +8 (2)
Feats: Dodge, Mobility, Armor Proficiency (light)
Tricks: Attack, Attack, Down, Heel, Defend, Track, Seek, Guard, Fetch.
Languages: Wolf
Equipment: Leaf Barding (10 lb.), Amulet of Natural Armor +1
Encumbrance: 10 lb.

Light load: 0 - 100 lb.
Medium load: 101 - 200 lb.
Heavy load: 201 - 300lb.


Hahmon suunniteltu kehitys ellei jotain sopivampaa ilmaannu:
Moar Druid! Moar I say!
Druid 7 Two weapon fighting, +1 BAB, skills, 3rd level spells, +7 hp, +1 or 2 4th level spells, depending on a +2 wis stat booster.
Druid 8 +1 Dex, +1 BAB, Fort, Will, skills, 3rd & 4th level spells, +7 hp, Wild Shape 3/day, second attack at -5
Druid 9 Improved Two Weapon fighting, Venom immunity, +1 Ref, skills, 2nd level spells, 7 hit points, +1 or +2 5th level spells, depending on a +4 wis stat booster (also a 1st level spell)

Maagisten kamppeiden säännöt:

Rope of Climbing
A 60-foot-long rope of climbing is no thicker than a wand, but it is strong enough to support 6,000 pounds. Upon command, the rope snakes forward, upward, downward, or in any other direction at 10 feet per round, attaching itself securely wherever its owner desires. It can unfasten itself and return in the same manner. A rope of climbing can be commanded to knot or unknot itself. This causes large knots to appear at 1-foot intervals along the rope. Knotting shortens the rope to a 50-foot length until the knots are untied, but lowers the DC of Climb checks while using it by 10. A creature must hold one end of the rope when its magic is invoked.

Horn of Fog
This small bugle allows its possessor to blow forth a thick cloud of heavyfog similar to that of an obscuring mist spell. The fog covers a 10-footsquare next to the horn blower each round that the user continues toblow the horn; fog clouds travel 10 feet each round in a straight line from the emanation point unless blocked by something substantial such as awall. The device makes a deep, foghorn-like noise, with the note dropping abruptly to a lower register at the end of each blast. The fog dissipates after 3 minutes. A moderate wind (11+ mph) disperses the fog in 4 rounds; a strong wind (21+ mph) disperses the fog in 1 round.

Neclace of Fireballs I
1 x 5d6, 2 x 3d6
This device appears to be nothing but beads on a string, sometimes with the ends tied together to form a necklace. (It does not count as an item worn around the neck for the purpose of determining which of a character’s worn magic items is effective.) If a character holds it, however, all can see the strand as it really is—a golden chain from which hang a number of golden spheres. The spheres are detachable by the wearer (and only by the wearer), who can easily hurl one of them up to 70 feet. When a sphere arrives at the end of its trajectory, it detonates as a fireball spell (Reflex DC 14 half ).
Spheres come in different strengths, ranging from those that deal 2d6 points of fire damage to those that deal 10d6. The market price of a sphere is 150 gp for each die of damage it deals. Each necklace of fireballs contains a combination of spheres of various strengths. Some traditional combinations, designated types I through VII, are detailed below.
If the necklace is being worn or carried by a character who fails her saving throw against a magical fire attack, the item must make a saving throw as well (with a save bonus of +7). If the necklace fails to save, all its remaining spheres detonate simultaneously, often with regrettable consequences for the wearer.

Feather Token: Tree
Each of these items is a small feather that has a power to suit a special need. The kinds of tokens are described below. Each token is usable once.
Tree: A token that causes a great oak to spring into being (5-foot diameter trunk, 60-foot height, 40-foot top diameter). This is an instantaneous effect.\\

Mekanismin wiki pyörii PmWikin päällä ulkoasunaan UnStrapped