Toiminnot
Sivusto
Male Hylki (human) Icon Envoy 12/Soldier 1
Chaotic Good Medium humanoid (human)
Player Naal (144782-701)
Xp 37
Faction Second Seekers (Luwazi Elsebo)
Homeworld Akiton
Init +3
Senses Darkvision 60 ft.; Perception +16
EAC 31, KAC 33 (+18/20 armor, +3 Dex)
SP 85, HP 77, RP 10
Fort +9, Ref +10, Will +11; +2 insight against spells and spell-like abilities, +2 enhancement against mind-affecting
Resist cold 5, electricity 15, fire 5
Defensive Abilities Deflect Projectiles
Speed 45 ft.,
Melee called ghost killer holy tactical plasma sword +15 (2d8+17 E&F, powered [Severe Wound DC 18])
Melee merciful tactical dueling sword +14 (1d6+17 S, analog)
Melee underwater survival knife +14 (1d4+10 S, analog)
Ranged called holy floe ice launcher +13; 60 feet (3d12+13 B&C [Knockdown], unwieldy)
Ranged called holy 12-notch plasma fork +13; 60 feet (1d8+13 E&F [Knockdown], boost 1d4)
Ranged called limning liquidator disintegrator rifle +13; 30 feet (1d20+13 A [Corrode 1d6])
Ranged anchoring tactical semi-auto pistol +13; 30 feet (1d6+6 P, analog)
Ranged anchoring tactical semi-auto pistol +13; 30 feet (1d6+6 F&P [Knockdown], analog, fiery)
Ranged flame pistol +13; 20 feet (1d4+6 F, analog, line [Burn 1d4])
Offensive Abilities envoy improvisations (don't quit, get 'em, hurry, improved get 'em, improved hurry, inspiring boost), sniper's aim
Str 15+4 (+4), Dex 16 (+3), Con 12 (+1), Int 19+6 (+7), Wis 10 (+0), Cha 18 (+4)
Base Atk +10
Skills (8+7+1)*12 + (4+7+1)*1 = 204 Acrobatics +17 (13 ranks +3 class +3 Dex -2 armor)
Athletics +18 (13 ranks +3 class +4 Str -2 armor)
Bluff +20 (13 ranks +3 class +4 Cha)
Computers +13 ( 3 ranks +3 class +7 Int)
Culture +24* (13 ranks +3 class +7 Int +1 theme)
Diplomacy +20* (13 ranks +3 class +4 Cha +2 ins)
Disguise +20 (13 ranks +3 class +4 Cha)
Engineering +11 ( 1 ranks +3 class +7 Int)
Intimidate +20* (13 ranks +3 class +4 Cha +2 ins)
Life Science +20 (13 ranks no class +7 Int)
Medicine +23* (13 ranks +3 class +7 Int)
Mysticism + 1 ( 1 rank no class +0 Wis)
Perception +16 (13 ranks +3 class +0 Wis)
Physical Science +20 (13 ranks no class +7 Int)
Piloting +19 (13 ranks +3 class +3 Dex)
Prof. (archaelogist)+11 ( 1 rank +3 class +7 Int)
Prof. (dancer) +20 (13 ranks +3 class +4 Cha)
Prof. (doctor) +12 ( 1 rank +3 class +7 Int +1 theme)
Sense Motive +16* (13 ranks +3 class +0 Wis)
Sleight of Hand --- ( 0 ranks no class +3 Dex -2 armor)
Stealth +12 ( 8 ranks +3 class +3 Dex -2 armor)
Survival +10 ( 7 ranks +3 class +0 Wis)
Special Modifiers Reduce the DC to recall knowledge about other doctors or aspects of that work by 5, *plus envoy improvisation
Feats Deflect Projectiles, Great Fortitude, Improved Great Fortitude, Improved Iron Will, Iron Will, Spellbane, Versatile Specialization, Weapon Focus (advanced melee weapons)
Languages Abyssal, Akitonian, Aklo, Aquan, Auran, Azlanti, Brethadan, Castrovelian, Celestial, Common, Copaxi, Daimalkan, Draconic, Drow, Dwarven, Elven, Eoxian, Ghibrani, Giant, Goblin, Halfling, Ignan, Infernal, Izalguun, Jinsul, Kalo, Kasatha, Morlamaw, Pahtra, Shobhad, Terran, Triaxian, Vercite, Vesk, Ysoki
Other Abilities envoy improvisations (don't quit, expert attack, improved get 'em, improved hurry, inspiring boost), expertise talents (additional skill expertise x 2, skilled linguist), megacelebrity, primary combat style (sharpshoot), skill expertise (bluff, culture, diplomacy, intimidation, medicine, sense motive, +1d6+2)
Megacelebrity Avor is famous enough that it takes a DC 5 Culture check to recognize his name and a DC 10 Culture check for someone to recognize him out of context from his appearance alone. Among those who know something about medical practicioners, he has built up both fans and detractors due to his celebrity. If Avor is looking for a generic person for a generic task, he can almost always find one who's a fan and whose attitude starts as friendly or helpful to him; this takes 2d4 hours.
Deflect Projectiles When he would be hit by a ranged attack from a weapon or spell that deals energy or kinetic damage, Avor can spend 1 Resolve Point as a reaction to make an attack roll with a nonarchaic melee weapon that deals the same general category of damage (energy or kientic) with a +5 bonus. If his attack roll is higher than the attack roll that hit him, he deflects the attack with his weapon, and it misses. This doesn't work against area attacks, even against area attacks that have attack rolls like blast weapons, and Avor can't use this reaction if he isn't capable of making an attack with an appropriate weapon.
Don't Quit (Ex) (mind-affecting, sense-dependent) As a standard action, Avor can signal a single ally within 60 feet. That ally ignores one condition of Avor's choice until the start of Avor's next turn, chosen from the following list: confused, cowering, dazed, exhausted, fascinated, fatigued, frightened, nauseated, panicked, paralyzed, shaken, sickened, staggered, and stunned. The condition is merely suppressed, not removed, but if Avor spends 1 Resolve Point, he can remove the condition entirely instead of suppressing it. Avor can't remove a condition with a permanent duration in this way; if he attempts to do so, his attempt fails, but he doesn't lose the Resolve Point.
Expert Attack (Ex) As a move action, Avor can spend 2 Resolve Points to add his bonus from expertise to his next attack roll before the end of his turn.
Explosive rounds Any extra damage from a critical with these rounds is treated as fire damage, and the weapon deals half damage to targets that take full damage from energy attacks but no damage from kinetic attacks (mainly incorporeal creatures). Explosive rounds count as having the explode special property against swarms.
Improved Get 'Em (Ex) (language-dependent, mind-affecting, sense-dependent) As a standard action, Avor can choose one enemy within 60 feet and make a single attack against it. Until the start of his next turn, him and his allies gain a +2 morale bonus to attack rolls made against that enemy. The bonus persists even if the enemy moves beyond 60 feet or out of line of sight or hearing. If Avor spends 1 RP, this bonus applies to attack rolls and damage rolls against all enemies within 60 feet. Avor can use this ability as a move action without making an attack himself, if necessary.
Improved Hurry (Ex) (mind-affecting, sense-dependent) As a move action, Avor can grant a single move action to an ally within 60 feet. The ally can use that move action during her next turn to take a guarded step, move up to her speed, or draw or sheathe a weapon. The ally can use her extra move action in between her other actions, and she can even use it before or after a full action. If Avor spends 1 Resolve Point and uses this ability as a standard action, he can grant a standard action instead of a move actoin. A character can only gain one extra action from this ability in a single round.
Inspiring Boost (Ex) (language-dependent, mind-affecting, sense-dependent) As a standard action, Avor can signal an ally within 30 feet who has taken damage from any attack made by a significant enemy at any point after his last turn ended. That ally regains 28 Stamina Points (40 if Avor expends one RP). Once an ally has benefitted, that ally can't again gain the benefits of Avor's inspiring boost until the ally takes a 10-minute rest to recover Stamina Points.
Sniper's Aim (Ex) When Avor makes a ranged attack against a target with cover, he reduces the AC bonus from cover by 2. This doesn't apply against total cover.
Avor Stelek on ylpeä Akitonin poika vuosimallia 277. Hän kasvoi lähellä kaupunkivaltiota nimeltä Xenon, ja koki melko tavallisen akitonilaisen lapsuuden; piileskeli rosvojoukoilta ja turhan uteliailta pedoilta, ratsasti kauppakaravaanien kanssa suurempiin kaupunkeihin ja takaisin, ammuskeli ryöstelevää shobhad-joukkoja päivällä ja kävi kauppaa toisen shobhad-joukon kanssa illalla. Akitonilaiseksi Avor oli aika roteva ja siksi pollea. Lopulta yhtenä päivänä shobhadit ampuivat kovempaa ja karavaani hajaantui paetakseen. Nuori Avor huomasi olevansa jalan erämaassa muutaman muun eloonjääneen kanssa. Lyhyen arvovaltakiistan jälkeen hän otti joukon hallintaansa ja lähti johdattamaan sitä kohti turvaa. Puolet kulkijoista pääsi elossa perille, ja Avor tajusi näidenkin olevan elossa lähinnä koska eräs mukana ollut muukalainen oli hienovaraisesti ohjaillut Avoria ja korjannut tämän tekemiä virheitä. Nöyryytetty Avor suuttui, haastoi vieraan ja sai tältä köniinsä, mutta sai myös odottamattoman tarjouksen. ”Tule mukaan, ja opetan sinua. Olet nuori ja hölmö, mutta peloton ja sitkeä. Järjestöllä olisi käyttöä sinulle jos suostut oppimaan.” Ja niin Avor Stelek vuonna 300 lähti Akitonilta ja aloitti opinnot liittyäkseen Tähdenlöytäjien järjestöön.
Avorilta vei aikaa koulia ruumiinsa toimimaan taas siedettävällä tavalla Absalomin kolminkertaisessa painovoimassa, mutta hän kieltäytyi jääräpäisesti kyberneettisistä istutteista tai voimahaarniskoista. Hän kehitti myös mieltään. Kiehtovinta oli lääketiede, ja Avor palveli lääkärinä ja kenttätutkijana Liittomaailmojen alueella laajentaakseen maailmankuvaansa. Tämä viivytti hänen muodollista liitymistään Järjestöön. Hänet oli alustavasti merkitty yhden Kulotähdille lähteneen aluksen miehistöön, mutta aikaisempi tehtävä Castrovelissa meni pieleen, ja pahasti haavoittunut ryhmä juuttui planeetalle lähes kahdeksisadaksi päiväksi ja myöhästyi lähdöstä. Kun he palasivat Absalomiin, 80% Tähdenlöytäjien Järjestöstä oli kadonnut, ja loput 20% lähes täydessä kaaoksessa.
Avor Stelekin näkökulmasta Luwazi Elsebo oli päävastuussa Järjestön koossapitämisestä, ja hän päätti tukea tätä kaikin keinoin, etenkin kun ymmärsi tämän halun pelastaa kadonneet jäsenet, mukaanlukien Stelekin värvääjän.
Avorilla on järjestön sisällä mainetta lähinnä kenttälääkärinä ja järjestelijänä, mutta Absalomin Asemalla hän sai mainetta toisesta syystä. Hän erottui joukosta jonottaessaan Strawberry Machine Caken levyä Zigvigixille ja joutui mediahuomioon 'varttuneempana fanina'. Bändin manageri tarttui tilaisuuteen näyttää miten 'heidän musiikkinsa vetosi kaikkiin ikään ja ammattiin katsomatta', ja Avor huomasi olevansa odottamatta parrasvaloissa selittämässä elämäänsä ja musiikkimakuaan kahdentuhannen teinin keskellä. Hän hädintuskin selvisi, mutta siitä lähtien Elsebo on käyttänyt häntä armotta kun Järjestön on päästävä sisään johonkin maineen kautta tai saatava viestinsä läpi potentiaalisille uusille nuorille jäsenille. Sellaista on arki kun antautuu Tähdenlöytäjän elämään.
Avor Stelek on ryhdikäs ja pitkä punaihoinen mies jota hyväntahtoinen voisi kuvailla enemmän jänteväksi kuin laihaksi. Hänellä on suippo parta, pitkät kapeat viikset, ja lyhyeksi leikatut suorat mustat hiukset (tätä nykyä ajeltu pois). Haarniskansa päällä hän kantaa perinteisiä Akitonilaisia taisteluhihnoja joista roikkuu aseiden lisäksi lääkintälaukku. Yleensä hän huutelee muille Akitonilaisia höperöyksiä, mutta joutuu ajoittain tekemään jotain itsekin. Avaruusaluksissa hän on tähän asti istunut visusti tiedeupseerin pallilla, mutta joutui hiljattain lentämään tiiliskivellä. On kunnia joutua Aamutähden huudon kohteeksi, ja kyseisessä tapauksessa se oli lähes ainoa tapa pärjätä.
Hiljattain Avor pyrki Tähdenetsijöiden Ensimmäiseksi Etsijäksi keskittyen yrityksiin palauttaa reissussa rähjääntyneet tai ongelmiin joutuneet agentit toimintakuntoon ja tuoda kadonneet ja kaatuneet takaisin kotiin. Häviö kisassa ei maata kaada. Avor jatkaa nykyisten ja uusien agenttien kouluttamista ja paikkaamista, ja pyrkii puolustamaan näitä muiden tehtäviensä ohella. Ainakaan ei lähdetty hakemaan turpasaunaa Jinsuleilta.
# | Scenario | XP | Aq | Da | Ex | Ja | LE | Wa | + | - | Fame | Notes |
1 | #1-00: Claim to Salvation | 1 | 2 | 2 | 2 | |||||||
2 | Welcome to Starfinder boon | 0 | 0 | 0 | 2 | |||||||
3 | SFS Quests: Into the Unknown | 1 | 2 | 2 | 4 | |||||||
4 | #1-01: The Commencement | 1 | 2 | 2 | 2 | 4 | Instructor | |||||
5 | #1-02: Fugitive on the Red Planet | 1 | 2 | 2 | 2 | 4 | Instructor 2/40, Rugged Hull | |||||
6 | #1-03: Yesteryear's Truth | 1 | 2 | 1 | 2 | 6 | Instructor 5/40 | |||||
7 | #1-04: Cries from the Drift | 1 | 1 | 2 | 2 | 8 | Instructor 8/40 | |||||
8 | #1-05: The First Mandate | 1 | 1 | 3 | 1 | 1 | 8 | Team spirit, used faction's friend | ||||
9 | #1-07: The Solar Sortie | 1 | 1 | 2 | 2 | 10 | Instructor 11/40 | |||||
10 | #1-06: A Night in Nightarch | 1 | 2 | 2 | 12 | Instructor 14/40 | ||||||
11 | #1-08: Sanctuary of Drowned Delight | 1 | 2 | 1 | 2 | 14 | Instructor 17/40 | |||||
12 | #1-09: Live Exploration Extreme! | 1 | 2 | 2 | 16 | Instructor 20/40 | ||||||
13 | #1-11: In Pursuit of the Scoured Past | 1 | 3 | 2 | 18 | Instructor 23/40 | ||||||
14 | #1-13: On the Trail of History | 1 | 3 | 2 | 2 | 18 | Instructor 26/40 Efficient administrator | |||||
15 | #1-14: Star Sugar Heartlove!!! | 1 | 1 | 1 | 2 | 2 | 20 | Instructor 29/40 | ||||
16 | #1-15: Save the Renkrodas | 1 | 1 | 2 | 2 | 22 | Instructor 32/40 | |||||
17 | #1-17: Reclaiming the Time-Lost Tear | 1 | 3 | 2 | 24 | Instructor 35/40 | ||||||
18 | #1-19: To Conquer the Dragon | 1 | 0 | 12 | 12 | Raise dead, one restoration, sell back Efficient Administrator | ||||||
19 | #1-21: Yesteryear's Sorrow | 1 | 1 | 2 | 2 | 2 | 12 | Restoration | ||||
20 | #1-23: Return to Sender | 1 | 1 | 1 | 2 | 2 | 14 | Instructor 38/40 | ||||
21 | #1-27: King Xeros of Star Azlant | 1 | 2 | 2 | 16 | Instructor 40/40 (Bez Tolpin) | ||||||
22 | #1-35: Rasheen's Riches | 1 | 1 | 2 | 2 | 18 | ||||||
23 | #1-29: Honorbound Emissaries | 1 | 3 | 2 | 6 | 14 | Wayfinders champion, Rising Star (Bez Tolpin) | |||||
24 | #1-37: Siege of Civility | 1 | 2 | 1 | 15 | Used faction's friend | ||||||
25 | #1-39: The Herald's War | 1 | 1 | 2 | 2 | 17 | ||||||
26 | #2-12: Colossus Heist | 1 | 2 | 2 | 19 | |||||||
27 | #2-00: Fate of the Scoured God | 1 | 2 | 6 | 25 | |||||||
28 | #2-20: Shades of Spite | 1 | 2 | 2 | 27 | |||||||
29 | #2-24: Cornered Rat | 1 | 2 | 2 | 29 | |||||||
30 | #2-04: Future's Fall | 1 | 2 | 2 | 31 | |||||||
31 | #2-18: Forbidden Tides | 1 | 2 | 2 | 33 | |||||||
32 | #3-08: FT: The Darkside Depository | 1 | 2 | nil | 4 | 29 | United Society | |||||
33 | #3-14: FT: Hollow Lies | 1 | 2 | nil | 29 | |||||||
34 | #2-14: Data Purge (GM) | 1 | 1 | 1 | 2 | nil | 29 | |||||
35 | #3-20: FT: The Everchanging Revelation | 1 | 1 | nil | 29 | |||||||
36 | #4-05: Fragment of the 4th | 1 | 3 | nil |
Reputation for Acquisitives 4
Reputation for Dataphiles 4
Reputation for Exo-Guardians 4
Reputation for Second Seekers (Jadnura) 1
Reputation for Second Seekers (Luwazi Elsebo) 57
Reputation for Wayfinders 22
Total reputation 92
Start | 0 | 1 | — | — | 1000 | |||
---|---|---|---|---|---|---|---|---|
1 credits gained (#1-00: Claim to Salvation) | 720 | 1 | — | — | 1720 | |||
Second skin | 250 | 1 | — | 13 | 25 | 1470 | ||
Armor upgrade: infrared sensors | 200 | 1 | 0.1 | 1270 | ||||
Tactical semi-auto pistol | 260 | 1 | 0.1 | 1010 | ||||
Survival knife | 95 | 1 | — | 4 | 95 | 915 | ||
Frag grenade I | 35 | 1 | 2 | — | 880 | |||
Smoke grenade | 40 | 1 | — | 10 | 840 | |||
Mk 1 antitoxin | 150 | 1 | 11 | — | 690 | |||
Mk 1 serum of healing | 50 | 1 | 7 | — | 640 | |||
Mk 1 serum of healing | 50 | 1 | 7 | — | 590 | |||
Personal com unit | 7 | 1 | 0.1 | 583 | ||||
Hygiene kit | 3 | 1 | 1 | 580 | ||||
Consumer backpack | 3 | 1 | 1 | 577 | ||||
Clothes: professional (doctor) | 5 | 1 | 0.1 | 572 | ||||
Clothes: everyday | 1 | 1 | 0.1 | 571 | ||||
Clothes: travel | 10 | 1 | 0.1 | 561 | ||||
Clothes: travel | 10 | 1 | 0.1 | 551 | ||||
Flashlight | 1 | 1 | 0.1 | 550 | ||||
Binders | 5 | 1 | 38 | — | — | 545 | ||
R2E x 4 | 4 | 1 | 4 | — | 541 | |||
Small arm rounds (30) | 40 | 1 | 0.1 | 501 | 6 remain | |||
Tool kit: hacking kit | 20 | 1 | 0.1 | 481 | ||||
Tool kit: engineering kit | 20 | 1 | 0.1 | 461 | ||||
Tool kit: professional's kit (doctor) | 20 | 1 | 0.1 | 441 | ||||
Tool kit: rider's kit | 20 | 1 | 0.1 | 421 | ||||
Tool kit: trapsmith's kit | 20 | 1 | 0.1 | 401 | ||||
Gear clamp | 100 | 1 | 0.1 | 301 | ||||
Basic medkit | 100 | 1 | — | 10 | 10 | 201 | ||
Gear clamp | 100 | 1 | 0.1 | 101 | ||||
Mobile hotelier tent | 50 | 1 | 1 | 51 | ||||
3 credits gained (SFS Quests: Into the Unknown) | 560 | — | — | — | 611 | |||
3 dayjob | 60 | — | — | — | 671 | |||
Wildwise (throat implant) | 500 | 3 | — | 171 | ||||
Tool kit: navigator's tools | 20 | 3 | 0.1 | 151 | ||||
Bribery (to get a body) | 60 | 4 | — | — | 91 | |||
Star Sugar HeartLove!!! | 50 | 4 | 15 | — | 41 | |||
4 credits gained (#1-01: The Commencement) | 509 | — | — | — | 550 | |||
R2E | 1 | 4 | 6 | — | 549 | |||
4 sell stuff (survival knife) | 95 | 4 | — | — | 644 | |||
Tactical dueling sword | 475 | 4 | 0.1 | 169 | ||||
5 credits gained (#1-02: Fugitive on the Red Planet) | 719 | — | — | — | 888 | |||
5 dayjob | 60 | — | — | — | 948 | |||
Spell gem (comprehend languages) | 140 | 6 | 6 | — | 808 | |||
6 credits gained (#1-03: Yesteryear's Truth) | 741 | — | — | — | 1549 | |||
Mk 1 Strength upgrade (biotech) | 1400 | 6 | — | — | 149 | |||
R2E x 4 | 4 | 6 | 3 | 145 | ||||
Tactical semi-automatic pistol fusion: called | 120 | 6 | tr | an | 25 | |||
7 credits gained (#1-04: Cries from the Drift) | 714 | — | — | — | 739 | |||
Clothes: formal | 5 | 7 | 1 | 734 | ||||
Mk 1 serum of healing | 50 | 7 | 16 | — | 684 | |||
Mk 1 serum of healing | 50 | 7 | 16 | — | 634 | |||
Tactical dueling sword fusion: merciful | 360 | 7 | — | 274 | ||||
8 credits gained (#1-05: The First Mandate) | 1103 | — | — | — | 1377 | |||
9 credits gained (#10-7: The Solar Sortie) | 1480 | — | — | — | 2857 | |||
Cold iron small arm rounds (30) | 310 | 9 | 0.1 | 2547 | 23 remain | |||
Flame pistol | 470 | 9 | 0.1 | 2077 | ||||
Flame pistol fusion: holy | 360 | 9 | tr | an | 1717 | |||
Standard petrol tank | 60 | 9 | 20 | — | 1657 | |||
Mk 1 serum of healing | 50 | 9 | 17 | — | 1607 | |||
10 credits gained (#1-06: A Night in Nightarch) | 1447 | — | — | — | 3054 | |||
Gill sheath (lung implant) | 95 | 10 | — | 2959 | ||||
Advanced medkit | 2700 | 10 | 1 | 259 | ||||
10 sell stuff (basic medkit) | 10 | 10 | — | — | 269 | |||
Smoke grenade | 40 | 10 | 0.1 | 229 | ||||
Underwater survival knife (scenario cost deduction) | 95 | 11 | 0.1 | 134 | ||||
11 credits gained (#1-08: Sanctuary of Drowned Delight) | 1473 | — | — | — | 1607 | |||
Mk 1 antitoxin | 150 | 12 | 19 | — | 1457 | |||
12 credits gained (#1-09: Live Exploration Extreme!) | 1480 | — | — | — | 2937 | |||
4 credits gained (#1-01: The Commencement, errata reward) | 244 | — | — | — | 3181 | |||
Mk 1 adaptive serum | 350 | 12 | 13 | — | 2831 | |||
13 credits gained (#1-11: In Pursuit of the Scoured Past) | 1501 | — | — | — | 4332 | |||
13 sell stuff (second skin armor) | 25 | 13 | — | — | 4357 | |||
Lashunta ringwear II | 2970 | 13 | — | 22 | 297 | 1387 | ||
Mk 1 serum of healing | 50 | 13 | 17 | — | 1337 | |||
14 credits gained (#1-13: On the Trail of History) | 2793 | — | — | — | 4130 | |||
15 credits gained (#1-14: Star Sugar Heartlove!!!) | 2785 | — | — | — | 6915 | |||
Mk 1 null-space chamber | 3050 | 15 | — | 38 | 305 | 3865 | ||
Mk 1 antitoxin | 150 | 15 | 17 | — | 3715 | |||
Standard petrol tank | 60 | 15 | 20 | — | 3655 | |||
Light reaction cannon | 250 | 15 | 3 | 3405 | ||||
Light reaction cannon fusion: ominous | 120 | 15 | — | 3285 | ||||
16 credits gained (#1-15: Save the Renkrodas) | 2790 | — | — | — | 6075 | |||
Mk 2 Strength upgrade (upgraded from mk 1) (biotech) | 5100 | 16 | — | — | 975 | |||
Mk 1 serum of healing | 50 | 16 | 17 | — | 925 | |||
Mk 1 serum of healing | 50 | 16 | 17 | — | 875 | |||
Heavy rounds (20) | 90 | 16 | — | — | 785 | |||
Armor upgrade: radiation buffer | 200 | 17 | 0.1 | 585 | ||||
Mk 1 serum of healing | 50 | 17 | 17 | — | 535 | |||
Mk 1 serum of healing | 50 | 17 | 17 | — | 485 | |||
17 credits gained (#1-17: Reclaiming the Time-Lost Tear) | 3875 | — | — | — | 4360 | |||
Cable line, titanium, 100 feet | 50 | 17 | 1 | 4310 | ||||
12-notch plasma fork | 1290 | 17 | 1 | 3020 | ||||
12-notch plasma fork fusion: called (transferred from tactical pistol) | 220 | 17 | tr | an | 2800 | |||
12-notch plasma fork fusion: holy (transferred from flame pistol) | 220 | 17 | — | 2580 | ||||
Mk 1 serum of healing | 50 | 17 | 18 | — | 2530 | |||
Mk 1 serum of healing | 50 | 17 | 18 | — | 2480 | |||
Mk 1 serum of healing | 50 | 17 | 18 | — | 2430 | |||
Mk 1 serum of healing | 50 | 17 | 18 | — | 2380 | |||
Mk 1 serum of healing | 50 | 17 | 18 | — | 2330 | |||
Mk 1 serum of healing | 50 | 17 | 18 | — | 2280 | |||
Beacon | 25 | 17 | 1 | 2255 | ||||
Heavy rounds (20) | 90 | 17 | 0.1 | 2165 | 18 remain | |||
Mk 1 adaptive serum | 350 | 18 | 18 | — | 1815 | |||
18 credits gained (#1-18: To Conquer the Dragon) | 2549 | — | — | — | 4364 | |||
Mk 1 serum of healing | 50 | 18 | 19 | — | 4314 | |||
Mk 1 serum of healing | 50 | 18 | 21 | — | 4264 | |||
Mk 1 serum of healing | 50 | 18 | 21 | — | 4214 | |||
Mk 1 serum of healing | 50 | 18 | 21 | — | 4164 | |||
Mk 1 serum of healing | 50 | 18 | 21 | — | 4114 | |||
Mk 1 serum of healing | 50 | 18 | 21 | — | 4064 | |||
Mk 1 serum of healing | 50 | 18 | 21 | — | 4014 | |||
Mk 1 serum of healing | 50 | 18 | 22 | — | 3964 | |||
Mk 1 serum of healing | 50 | 18 | 22 | — | 3914 | |||
Mk 1 serum of healing | 50 | 18 | 22 | — | 3864 | |||
Heavy adamantine rounds (20) | 1090 | 19 | 0.1 | 2774 | 14 remain | |||
19 credits gained (#1-21: Yesteryear's Sorrow) | 4130 | — | — | — | 6904 | |||
Battery | 60 | 19 | 0.1 | 6844 | ||||
Mk 1 antitoxin | 150 | 19 | 20 | — | 6694 | |||
Mk 1 Dexterity upgrade (ability crystal) | 1400 | — | — | — | 5294 | |||
Mk 1 serum of healing | 50 | 18 | 26 | — | 5244 | |||
Mk 1 serum of healing | 50 | 18 | 26 | — | 5194 | |||
Mk 1 serum of healing | 50 | 18 | 26 | — | 5144 | |||
Mk 1 serum of healing | 50 | 18 | 26 | — | 5094 | |||
20 credits gained (#1-23: Return to Sender) | 4922 | — | — | — | 10016 | |||
21 credits gained (#1-27: King Xeros of Star Azlant) | 4835 | — | — | — | 14851 | |||
Mk 2 serum of healing | 425 | 21 | 24 | — | 14426 | |||
Mk 2 serum of healing | 425 | 21 | 26 | — | 14001 | |||
Tool kit: broad-spectrum scanning kit | 200 | 21 | 0.1 | 13801 | ||||
Tool kit: thieves' tools | 200 | 21 | 0.1 | 13601 | ||||
Mk 1 antitoxin | 150 | 21 | 22 | — | 13451 | |||
22 credits gained (#1-35: Rasheen's Riches) | 6091 | — | — | — | 19542 | |||
22 dayjob | 40 | — | — | — | 19582 | |||
22 sell lashunta ringwear II | 297 | 22 | — | — | 19879 | |||
Pinion skyfire armor | 14200 | 22 | 2 | 5679 | ||||
Field rations (1 week) | 1 | 22 | 1 | 5678 | ||||
Field rations (1 week) | 1 | 22 | 1 | 5677 | ||||
Clothes: professional (dancer) | 5 | 22 | 0.1 | 5672 | ||||
Tool kit: professional's kit (dancer) | 20 | 22 | 0.1 | 5652 | ||||
Mk 1 antitoxin | 150 | 22 | — | 5502 | ||||
Cover seed | 200 | 22 | 32 | 5302 | ||||
Purple nanite hypopen (remove condition) | 450 | 22 | 0.1 | 4852 | ||||
Black nanite hypopen | 650 | 22 | 35 | — | 4202 | |||
Mk 1 serum of healing | 50 | 22 | 26 | — | 4152 | |||
Mk 1 serum of healing | 50 | 22 | 26 | — | 4102 | |||
Mk 1 serum of healing | 50 | 22 | 26 | — | 4052 | |||
Mk 1 serum of healing | 50 | 22 | 26 | — | 4002 | |||
Gear clamp | 100 | 22 | 0.1 | 3902 | ||||
Gear clamp | 100 | 22 | 0.1 | 3802 | ||||
Armor upgrade: light projector | 150 | 22 | 1 | 3652 | ||||
Armor upgrade: jetpack | 3100 | 22 | 1 | 552 | ||||
Explosive small arm rounds (30) | 60 | 22 | 0 | 0.1 | 492 | 15 remain | ||
23 credits gained (#1-29: Honorbound Emissaries) | 5951 | — | — | — | 6443 | |||
23 dayjob | 36 | — | — | — | 6479 | |||
24 credits gained (#1-37: Siege of Civility) | 4668 | — | — | — | 11147 | |||
24 dayjob | 44 | — | — | — | 11191 | |||
Floe ice launcher | 9430 | 24 | 3 | 1761 | ||||
Floe ice launcher: called fusion (transferred from plasma fork) | 1150 | 24 | — | 611 | ||||
25 credits gained (#1-39: The Herald's War) | 4129 | — | — | — | 4740 | |||
25 dayjob | 44 | — | — | — | 4784 | |||
Tactical semi-auto pistol: called fusion | 120 | 25 | tr | an | 4664 | |||
12-notch plasma fork: called fusion (transferred from tactical pistol) | 220 | 25 | — | 4444 | ||||
Teleportation puck | 1500 | 25 | 38 | — | 2944 | |||
Commando serum | 475 | 25 | 32 | — | 2469 | |||
Diaspora daredevil serum | 475 | 25 | 28 | 0.1 | 1994 | |||
Mk 2 serum of healing | 425 | 25 | 26 | — | 1569 | |||
Clear spindle aeon stone | 245 | 25 | — | 1324 | ||||
High-capacity battery | 330 | 25 | 0.1 | 994 | ||||
Gear clamp | 100 | 25 | 0.1 | 894 | ||||
26 credits gained (#2-12: Colossus Heist) | 9500 | — | — | — | 10394 | |||
26 dayjob | 54 | — | — | — | 10448 | |||
Mk 1 mnemonic editor | 500 | 26 | 26 | — | 9948 | |||
Mk 1 electrostatic field | 3000 | 26 | — | 32 | 300 | 6948 | ||
Mk 1 thermal capacitor | 3600 | 26 | 0.1 | 3348 | ||||
Mk 2 serum of healing | 425 | 26 | 29 | — | 2923 | |||
Mk 2 serum of healing | 425 | 26 | 32 | — | 2498 | |||
Mk 2 serum of healing | 425 | 26 | 33 | — | 2073 | |||
Mk 2 serum of healing | 425 | 26 | 35 | — | 1648 | |||
Mk 1 serum of healing | 50 | 26 | 27 | — | 1598 | |||
Mk 1 serum of healing | 50 | 26 | 27 | — | 1548 | |||
Mk 1 serum of healing | 50 | 26 | 27 | — | 1498 | |||
Mk 1 serum of healing | 50 | 26 | 27 | — | 1448 | |||
Mk 1 serum of healing | 50 | 26 | 27 | — | 1398 | |||
Mk 1 serum of healing | 50 | 26 | 27 | — | 1348 | |||
Mk 1 serum of healing | 50 | 26 | 27 | — | 1298 | |||
Mk 1 serum of healing | 50 | 26 | 32 | — | 1248 | |||
Mk 1 serum of healing | 50 | 26 | 32 | — | 1198 | |||
Mk 1 serum of healing | 50 | 26 | 32 | — | 1148 | |||
27 credits gained (#2-00: Fate of the Scoured God) | 14410 | — | — | — | 15558 | |||
27 dayjob | 52 | — | — | — | 15610 | |||
28 credits gained (#2-20: Shades of Spite) | 14435 | — | — | — | 30045 | |||
28 dayjob (true savior of Tasch 1) | 0 | — | — | — | 30045 | |||
Invisibility detector | 17000 | 28 | 0.1 | 13045 | ||||
Mk 2 serum of healing | 425 | 28 | 37 | — | 12620 | |||
Mk 2 serum of healing | 425 | 28 | 0.1 | 12195 | ||||
Mk 2 serum of healing | 425 | 28 | 0.1 | 11770 | ||||
Tactical semi-auto pistol: called fusion | 120 | 28 | tr | an | 11650 | |||
Liquidator disintegrator rifle | 4740 | 28 | 1 | 6910 | ||||
Liquidator disintegrator rifle: limning fusion | 1040 | 28 | 0 | 5870 | ||||
Liquidator disintegrator rifle: called fusion (transferred from pistol) | 520 | 28 | 0 | 5350 | ||||
Tactical semi-auto pistol: anchoring fusion | 120 | 28 | tr | an | 5230 | |||
Diaspora daredevil serum | 475 | 28 | 37 | — | 4755 | |||
29 credits gained (#2-24: Cornered Rat) | 14178 | — | — | — | 18933 | |||
29 dayjob (Laoite training 1 AND dayjob) | 30 | — | — | — | 18963 | |||
30 credits gained (#2-04: Future's Fall) | 14516 | — | — | — | 33479 | |||
30 dayjob (Laoite training 2 AND true savior of Tasch 2) | 0 | — | — | — | 33479 | |||
Adaptive biochains: standard speed suspension | 9680 | 30 | — | 23799 | ||||
Armor upgrade: hydrojet | 1400 | 30 | 22399 | |||||
Floe ice launcher: holy fusion (transferred from plasma fork) | 1150 | 30 | 21249 | |||||
12-notch plasma fork: holy fusion | 440 | 30 | 20809 | |||||
31 credits gained (#2-18: Forbidden Tides) | 14410 | — | — | — | 35219 | |||
31 dayjob (true savior of Tasch 3) | 0 | — | — | — | 35219 | |||
32 credits gained (#3-08: FT: The Darkside Depository) | 30000 | — | — | — | 65219 | |||
32 dayjob (true savior of Tasch 4) | 0 | — | — | — | 65219 | |||
32 sell Mk 1 electrostatic field | 300 | — | — | — | 65519 | |||
Mk 3 electrostatic field | 35000 | 32 | 0.1 | 30519 | ||||
Flame pistol: holy fusion | 360 | 32 | tr | an | 30159 | |||
Tactical baton | 90 | 32 | 0.1 | 30069 | ||||
Tactical baton: called fusion | 120 | 32 | tr | an | — | 29949 | ||
Tactical plasma sword | 14550 | 32 | 1 | 15399 | ||||
Tactical plasma sword: holy fusion (transferred from flame pistol) | 1300 | 32 | — | 14099 | ||||
Tactical plasma sword: holy fusion (transferred from tactical baton) | 1300 | 32 | — | 12799 | ||||
Tactical plasma sword: ghost killer fusion | 2600 | 32 | — | 10199 | ||||
Spell amp of level 3 fly | 3000 | 33 | 35 | — | 7199 | |||
Mk 1 ring of resistance (Eoxian) | 725 | 33 | 6474 | |||||
33 credits gained (#3-14: Hollow Lies) | 29750 | — | — | — | 36224 | |||
33 dayjob (true savior of Tasch 3) | 0 | — | — | — | 36224 | |||
500 UPB (can't be sold) | 0 | 33 | 36224 | |||||
34 credits gained (#2-14: Data Purge) | 29868 | — | — | — | 66092 | |||
34 dayjob (take ten) | 44 | — | — | — | 60136 | |||
Exident Skyfire armor | 53600 | 34 | 2 | 12536 | ||||
Black nanite hypopen | 650 | 34 | 35 | — | 11886 | |||
Black nanite hypopen | 650 | 34 | 35 | — | 11886 | |||
White nanite hypopen | 2300 | 34 | 0.1 | 8936 | ||||
Green nanite hypopen | 5600 | 34 | 0.1 | 3336 | ||||
Aeon stone: iridescent spindle | 740 | 34 | — | 2596 | ||||
35 credits gained (#3-20: The Everchanging Revelation) | 55000 | — | — | — | 57596 | |||
35 dayjob | 58 | — | — | — | 57654 | |||
Black nanite hypopen | 650 | 35 | 0.1 | 57004 | ||||
Black nanite hypopen | 650 | 35 | 0.1 | 56354 | ||||
36 credits gained (#4-05: Fragment of the 4th) | 22250 | — | — | — | 78604 | |||
36 dayjob | 62 | — | — | — | 78666 | |||
Weapon fusion DRM catches up | — | — | — | 78666 | ||||
Mantle of willpower | 37000 | 36 | 1 | 41666 | ||||
Armor upgrade: load lifter | 2550 | 36 | — | 39116 | ||||
Gray nanite hypopen | 3500 | 36 | 0.1 | 35616 | ||||
Purple nanite hypopen | 450 | 36 | 0.1 | 35166 | ||||
Spell gem of tongues | 1400 | 37 | 0.1 | 33766 | ||||
Tactical pike | 475 | 37 | 2 | 33291 | ||||
Tool kit: Professional (archaeologist's) | 20 | 37 | 0.1 | 33271 | ||||
37 credits gained (#6-04: Secrets Long Submerged) | 30000 | — | — | — | 63271 | |||
37 dayjob | 62 | — | — | — | 63333 | |||
Spell amp of haste | 3000 | 37 | 0.1 | 60333 | ||||
Teleportation puck | 1500 | 37 | 0.1 | 58833 | ||||
Longsword | 475 | 37 | 1 | 58358 | ||||
Longsword: called fusion | 120 | 37 | 58238 | |||||
Diaspora daredevil serum | 475 | 37 | 0.1 | 57763 | ||||
Mk 1 serum of healing | 50 | 37 | 38 | — | 57713 | |||
Mk 1 serum of healing | 50 | 37 | 38 | — | 57713 | |||
Mk 1 serum of healing | 50 | 37 | 38 | — | 57713 | |||
Mk 1 serum of healing | 50 | 37 | 38 | — | 57713 | |||
Mk 1 serum of healing | 50 | 37 | 38 | — | 57713 | |||
Mk 1 serum of healing | 50 | 37 | 0.1 | 57463 | ||||
Mk 1 serum of healing | 50 | 37 | 0.1 | 57413 | ||||
Mk 1 serum of healing | 50 | 37 | 0.1 | 57363 | ||||
Mk 1 serum of healing | 50 | 37 | 0.1 | 57313 | ||||
Mk 1 serum of healing | 50 | 37 | 0.1 | 57263 | ||||
Mk 1 serum of healing | 50 | 37 | 0.1 | 57213 | ||||
Mk 1 serum of healing | 50 | 37 | 0.1 | 57163 | ||||
Triaxus dragonsight serum | 475 | 37 | 0.1 | 56688 | ||||
Aeon stone: turquoise cube | 250 | 37 | 56438 | |||||
38 credits gained (#6-15: Extraction from the Azlanti Space) | 55000 | — | — | — | 111438 | |||
38 dayjob | 58 | — | — | — | 111496 | |||
Mk 3 Intelligence upgrade (ability crystal) | 75000 | 38 | — | — | 36496 | |||
Absalom affable serum | 475 | 38 | 0.1 | 36021 | ||||
Spell ampoule of might of the ellicoth | 300 | 38 | 0.1 | 35721 | ||||
Armor upgrade: deflective reinforcement | 7500 | 38 | 1 | 28221 | ||||
Ammo: explosive small arms rounds (30) | 60 | 38 | 0.1 | 28161 | 30 left | |||
Fire extinguisher | 15 | 38 | 0.1 | 28146 | ||||
R2E x 30 | 20 | 38 | 3 | 28116 | ||||
Bedroll | 15 | 38 | 1 | 28101 | ||||
Cot | 25 | 38 | 1 | 28076 | ||||
Hammock | 20 | 38 | 0.1 | 28056 | ||||
Sleeping bag | 10 | 38 | 0.1 | 28046 | ||||
Tool kit: climbing kit | 200 | 38 | 0.1 | 27846 | ||||
Tool kit: demolitionist's kit | 200 | 38 | 0.1 | 27646 | ||||
Tool kit: linguist's kit | 200 | 38 | 0.1 | 27446 | ||||
Tool kit: portable weather station | 200 | 38 | 0.1 | 27246 | ||||
Tool kit: starship repair kit | 200 | 38 | 0.1 | 27046 | ||||
Tool kit: survivalist's kit | 200 | 38 | 0.1 | 26846 | ||||
Chemalyzer | 150 | 38 | 0.1 | 26696 | ||||
Basic emergency raft | 350 | 38 | 1 | 26346 | ||||
Datapad | 55 | 38 | 0.1 | 26291 | ||||
Subdermal extractor | 3850 | 38 | 3 | 22441 | ||||
Aeon stone: sapphire cone | 3200 | 38 | — | 19241 | ||||
Mess kit | 2 | 38 | 0.1 | 19239 | ||||
Manual tool (saw) | 25 | 38 | 1 | 19214 | ||||
Manual tool (shovel) | 25 | 38 | 1 | 19189 | ||||
Manual tool (sledgehammer) | 25 | 38 | 1 | 19164 | ||||
Mobile hotelier tent (for ten) | 250 | 38 | 1 | 18914 | ||||
Battery | 60 | 38 | — | 18854 | ||||
Mk 2 null-space chamber | 12250 | 38 | 0.1 | 6604 | ||||
38 sell old null-space chamber | 305 | 38 | — | — | 6909 | |||
UPB 500 units (500 left) | 500 | 38 | — | 6409 | ||||
Gear clamp | 100 | 38 | 0.1 | 6309 | ||||
Tier 1 antitoxin | 75 | 38 | — | 6234 |
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