Pathfinder Society 2 -hahmot

Wuihnank

Edicts: Explore important sites, report and record your discoveries, and cooperate with fellow Pathfinders
Anathema: Fail to explore, report and cooperate; defy the will of a venture-captain or the Decemvirate

Lyhin aikuinen Goblin ikinä. "the great wolfrider of the north"

Cavalier Precision Ranger 4
Player mosillan (37103-2005)
XP 40
Faction: Vigilant Seal


Ancestry Unbreakable Goblin, Background Outrider
Speed 25, Perception E +9
Alignment CN
Languages Common, Goblin


Str 18 , Dex 14 , Con 16
Int 12 , Wis 14 , Cha 12


AC 21; (+3 armor, +2 Dex, +2+4 trained)
HP 80 (goblin 10 + 5x (ranger 10 + con 3 + feat 1))
FortE +11, RefE +11, WillE +10
Special Defenses


Melee +1 Striking Fauchard +14 2d8+4 S Deadly d8, Reach 10 ft., Sweep, Trip
Melee Lance +? 1d8+? P Deadly d8, Jousting d6, Reach
Ranged +1 Striking Shortbow +? 1d6 P range:60ft, deadly d10
Special Attacks


Focus Spells Pool: 1
1st - Gravity Weapon
cantrip - Refocus


Skills

  • Acrobatics T +9 (+2 dex, +2+5 trained)
  • Arcana +0
  • Athletics T +11 (+4 str, +2+5 trained)
  • Crafting +0
  • Deception T +9 (+1 cha, +2+5 trained)
  • Diplomacy T +11 (+1 cha, +4+5 expert)
  • Intimidation +1
  • Plains Lore T +8 (+1 int, +2+5 trained)
  • Mercantile Lore T +8 (+1 int, +2+5 trained)
  • Medicine T +11 (+2 wis, +4+5 expert)
  • Nature T +9 | +1 to command an animal on goblin dog or wolf mount (+2 wis, +3+4 trained)
  • Occultism +1
  • Performance +1
  • Religion +2
  • Society +0
  • Stealth T +9 (+2 dex, +2+5 trained)
  • Survival T +9 (+2 wis, +2+5 trained)
  • Thievery T +9 (+2 dex, +2+5 trained)

Ancestry Abilities

Class Feats

General Feats

Skill Feats'

Class Features Iron Will, Ranger Weapon Expertise, Trackless Step


Bulk Limit: 8 || Worn + Weapons = || All =
Worn
Weapons
Stowed Healer's Tools
Wealth
At the Lodge


Notes


Breezy


Pointy (animal companion, Wolf)

Perception +6, low-light vision, scent (imprecise, 30 feet)
Speed 40 feet
Size Medium


AC 20 (+0 barding, +3 Dex, +2+4 Trained)
HP 38 (wolf +6, 4x (companion +6, con +2))
Fort +8, Ref +9, Will +7


Melee jaws (finesse), +10 1d8+2 piercing


Str +2, Dex +3, Con +2, Int –4, Wis +1, Cha +0
Skills

  • Acrobatics +8
  • Athletics +7
  • Intimidate +0
  • Perception +6
  • Stealth +3
  • Survival +6

Support Benefit Your wolf tears tendons with each opening. Until the start of your next turn, your Strikes that damage creatures your wolf threatens give the target a –5-foot status penalty to its Speeds for 1 minute (–10 on a critical success). Advanced Maneuver Knockdown


Advanced Maneuver Knockdown

  • Knockdown - 1 action - Requirements Requirements The animal companion’s last action was a successful jaws Strike. Effect The wolf automatically knocks the target of its jaws Strike prone.


Rules

Mekanismin wiki pyörii PmWikin päällä ulkoasunaan UnStrapped