Toiminnot
Sivusto
male suli spiritualist (exciter) 5
NG medium humanoid (human)/outsider (native)
Player Rei (4304-26)
Xp 13
Faction Grand Lodge
Prestige/Fame 13/23
Init +2 (+2 Dex)
Senses low-light vision; Perception +11
AC 20, touch 12, flat-footed 18; (+2 Dex, +7 armor, +1 natural)
hp 38 (5d8+10)
Fort +7, Ref +4, Will +7; +4 vs. mind-affecting
Special Defenses resist fire/cold/acid/electricity 7; 1/day shared consciousness + phantom's Imp. Iron Will
Speed 40 ft.
Melee Eochair +7 (2d6+5/19-20 x2)
PA Eochair +7 (2d6+10/19-20 x2)
+2 Str Eochair +8 (2d6+7/19-20 x2)
PA +2 Str Eochair +8 (2d6+12/19-20 x2)
+4 Str Eochair +9 (2d6+8/19-20 x2)
PA +4 Str Eochair +9 (2d6+13/19-20 x2)
DS Eochair +9 (3d6+5/19-20 x2)
PA DS Eochair +9 (3d6+10/19-20 x2
DS +2 Str Eochair +10 (3d6+6/19-20 x2)
PA DS +2 Str Eochair +10 (3d6+11/19-20 x2)
DS +4 Str Eochair +11 (3d6+8/19-20 x2)
PA DS +4 Str Eochair +11 (3d6+13/19-20 x2)
Power Attackeissa Furious Focus valmiina!
Ranged
Special Attacks rapture (14 rounds/day; +2 Will, -2 AC, stat bonus options are +4 Str/Con OR +4 Dex/Cha OR +2 Str/Dex/Con/Cha; fatigue as usual, can't enter rapture again for 1 minute after ending last rapture); excitation (can expend 2 rounds of rapture instead of 1; can choose either iron will or dutiful strike until beginning of next turn); elemental assault 4 rounds/day
Spells known (CL 5th, concentration +7)
2nd (3/day) - blur, force sword, lesser restoration
1st (5/day) — burst of adrenaline, protection from evil, remove fear, shield
Orisons (at will) — detect magic, grave words, guidance, light, stabilize, telekinetic projectile
SLA detect undead at will
Str 17, Dex 14, Con 14, Int 10, Wis 14, Cha 10
Base Atk +3; CMB +6; CMD 18
Feats Additional Traits (Heirloom Weapon + Observant), Furious Focus, Power Attack, Skill Focus (Diplomacy)*, Skill Focus (Sense Motive)*
Skills (FCB +5; ACP -2) Diplomacy +131 (5), Heal +6 (1), Knowledge (local, nature, nobility, planes) +4 (4x 1), Knowledge (religion) +5 (2), Linguistics +1 (1), Perception +11 (5), Sense Motive +15 (5), Spellcraft +4 (1), Use Magic Device +4 (1)
Traits Affable, Heirloom Weapon, Observant (Perception), Unscathed
Languages Celestial, Common, Hallit
SQ elemental assault, emotional focus (dedication), energy resistance, excitation, fast movement, merged phantom, mostly human, negotiator, shared consciousness
On person Eochair ó Inmedónach Clíab (+1 greatsword), +1 elven chain, cloak of resistance +1, amulet of natural armor +1, wand of cure moderate wounds (5 charges), wand of CLW (43 charges), wand of shield (48 charges), wand of identify
In backpack
Hanging out with combat-trained heavy warhorse (unsellable: nimi Yökkö) with military saddle, bit, bridle, and week of feed
Wealth 374 gp
Encumbrance 30 lbs. without backpack, lbs. with backpack (76 lb. light/153 lb. medium/ lb. heavy)
Notes
*: when phantom in consciousness
1 +2 to gather information
Feat to remember: Spirit Symbiosis lv 7
Male phantom
NG medium outsider (phantom)
Init +
Senses darkvision 60 ft., Perception +
hp 26 (4d10+4)
Fort +2, Ref +7, Will +4; evasion, devotion
Defensive Abilities
Speed 30 ft., fly 30 ft. (good)
Melee
Str 12, Dex 16, Con 13, Int 8, Wis 10, Cha 15
Base Atk +4; CMB +4; CMD 16
Feats Improved Iron Will, Iron Will, Skill Focus (Knowledge (religion))
Skills Diplomacy +10 (1), Knowledge (history) +2 (3), Knowledge (nobility) +2 (3), Knowledge (planes) +5 (3), Knowledge (religion) +9 (4), Sense Motive +4
Languages
SQ emotional focus
Class Skills Bluff, Craft, Diplomacy, Fly, Intimidate, Knowledge (planes), Knowledge (religion)1, Perception, Sense Motive, Stealth
On person
1 Selected at level 1
2 Emotional focus skill
- Elemental Conquest - Fire: You gain a +1 insight bonus on saving throws against spells, spell-like abilities, and effects of creatures with the fire subtype and against spells with the fire descriptor. While adventuring on the Plane of Fire, you instead gain a +1 insight bonus on all saving throws. As a swift action, you can check the box that precedes this boon in order to grant one weapon you wield the flaming weapon special ability for 1 minute;
- Ranginori's Debt: can activate this boon as a standard action by checking one of the two boxes that precedes it, gaining one of the benefits based on your level when you activate the boon; for any spell-like ability, use your character level as your caster level; any level: can recall a spell slot or prepared spell you already cast that day, the spell is prepared again or the spell slot is available for use again, as if it had not been used already; Levels 1–4: cat’s grace, cure moderate wounds, lesser restoration, or shocking grasp; Levels 5–8: cure serious wounds, fly, and lightning bolt; Level 9–11: call lightning storm and cure critical wounds; Level 12+: heal and whirlwind, both require both boxes
- can expend this boon to reroll any single d20 roll after the first roll is made but before the results of the roll are determined; must take the second result, even if it is lower; cannot reroll a roll already being rerolled by another effect
- as a swift action, can check a box that precedes this boon to gain one of two benefits against humanoids with the human subtype: +2 bonus on attack and weapon damage rolls against such creatures, as well as a +2 dodge bonus to AC against such creatures' attacks; or gain a +2 bonus on caster level checks to overcome those creatures' spell resistance, increase the save DC of your spells and abilities against those creatures by 1, and gain a +2 bonus on saving throws against those creatures' spells and abilities; either benefit lasts until the beginning of your next turn; 3 uses
- as an immediate action, gain a +2 bonus on saving throws against curse effects for 1 hour; 4 uses
- at the start of any adventure, can gain a single scroll of any 3rd-level or lower bard spell without paying its purchase price; custom-made for you and cannot be sold, gain a +5 UMD bonus to activate these scrolls; for every spell level, use up one box (boxes used: 0/5)
- can check a box as a standard action to gain the benefits of a sanctuary spell (DC 15) against all creatures with the vermin subtype with a duration of 1 hour; 2 uses
- learned Celestial for 1 PP
- add Androffan to list of languages able to learn
- before making an attack against any creature not native to Golarion, cross off this boon to gain a +2 bonus on the attack roll and increase the threat range of the attack by 1; one use
- Elemental Awakening: The Society has cast its gaze upon the Elemental Planes, and as you and your colleagues explore these wondrous realms, you develop a nuanced command of elemental forces and the ability to withstand a fraction of the local hazards. Whenever any of your characters earns a Chronicle sheet that grants the Air Affinity, Earth Affinity, Fire Affinity, or Water Affinity boon, you can include a copy of that sheet with this character’s records and check a box below corresponding to that boon’s element; Chronicle sheets applied to a different character do not grant you any benefit or rewards beyond serving as a record for this boon. So long as you have checked at least one box associated with an element, you gain an ongoing benefit and can cross the entire element’s entry off the Chronicle sheet in order to cast a spell-like ability, treating your caster level as 3 times the number of checked boxes.
☑ ☑ ☑ ☑ Air: You gain electricity resistance equal to the number of boxes checked. You also gain a bonus on Charisma-based skill checks made to influence creatures with the air subtype equal to the number of boxes checked. You can cross this entry off your Chronicle sheet to cast feather fall as a spell-like ability. If you have two or more boxes checked, you can instead cast fly. If you have all four boxes checked, you can cast mass fly.
☑ ☑ ▫ ▫ Earth: You gain acid resistance equal to the number of boxes checked. You also gain a bonus on Charisma-based skill checks made to influence creatures with the earth subtype equal to the number of boxes checked. You can cross this entry off your Chronicle sheet to cast stone shield as a spell-like ability. If you have two or more boxes checked, you can instead cast stone shape. If you have all four boxes checked, you can instead cast either stone to flesh or stoneskin.
☑ ☑ ▫ ▫ Fire: You gain fire resistance equal to the number of boxes checked. You also gain a bonus on Charisma-based skill checks made to influence creatures with the fire subtype equal to the number of boxes checked. You can cross this entry off your Chronicle sheet to cast burning hands (DC 16) as a spell-like ability. If you have two or more boxes checked, you can instead cast fireball (DC 18). If you have all four boxes checked, you can instead cast either fire shield or fire snake (DC 20).
☑ ☑ ☑ ▫ Water: You gain cold resistance equal to the number of boxes checked. You also gain a bonus on Charisma-based skill checks made to influence creatures with the water subtype equal to the number of boxes checked. You can cross this entry off your Chronicle sheet to cast touch of the sea as a spell-like ability. If you have two or more boxes checked, you can instead cast quench (DC 18) or water breathing. If you have all four boxes checked, you can instead cast either cone of cold (DC 20) or solid fog.
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