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Illisin Ablamar

Female Human0 Psychic(Amnesiac) 2
Lawful Neutral Medium Humanoid(Human)
Player mosillan (37103-29)
XP 3
Prestige/Fame 4/4


Init +2 (+2 dex)
Senses Perception +4


AC 12, touch 12, flat-footed 10; (+2 dex)(+4 armor, +4 shield)
HP 16 (2d6 + 2x 2 con + 2 fc)
Fort +2 (con +2, Psychic +0, resistance +0)
Refl +2 (dex +2, Psychic +0, resistance +0)
Will +3 (wis +0, Psychic +3, resistance +0)
Special Defenses:

  • Heart of the Wilderness
    • +5 racial bonus on Constitution checks to stabilize when dying
    • Dead at -(con+0.5*hd)= -14
  • Disillusioned
    • You gain a +2 trait bonus on Will saving throws against emotion and fear effects.

Speed 30ft, with armor 30ft
Melee Weapon -1 1d8 (19-20/x2)
Ranged Weapon +2 1d8 (19-20/x2)


Spells Remembered (CL 1, Concentration +6 (1 hd +3 int +2 trait))
1st (4+1/day) (DC 14)- Burst of insight(D), Murderous Command(DC 15), ??)
Cantrips (DC 13)- Light, Detect Magic, Message, Stabilize, ??


Str 8 Dex 14 Con 14 Int 17 Wis 10 Cha 14
Base Atk 0; CMB -1; CMD 11
Feats


Skills acp: -0; total skill ranks: 2x (2+3) = 10

  • Acrobatics +2
  • Appraise +3
  • Bluffc +2 | +1 if is/could be sexually atracted
  • Climb -1
  • Craftc +3
  • Diplomacyc (1) +6 | +1 if is/could be sexually atracted
  • Disable device +2
  • Disguise +2
  • Escape artist +2
  • Flyc +2
  • Handle animal +2
  • Heal +0
  • Intimidatec +2
  • Knowledge(arcana)c (1) +8
  • Knowledge(dungeoneering)c +4
  • Knowledge(engineering)c +4
  • Knowledge(geography)c +4
  • Knowledge(history)c (1) +8
  • Knowledge(local)c +4
  • Knowledge(nature)c (1) +8
  • Knowledge(nobility)c +4
  • Knowledge(planes)c (1) +8
  • Knowledge(religion)c (1) +8
  • Linguisticsc (1) +7
  • Perceptionc (1) +4
  • Perform +2
  • Professionc +0
  • Ride +2
  • Sense motivec +0
  • Sleight of hand +2
  • Spellcraftc (2) +8
  • Stealth +2
  • Survival +1
  • Swim -1
  • Use magic device +2

Traits Focused Mind1 Disillusioned2 Charming3
Languages Common, Osirian, Abyssal, Draconic, Infernal, Ancient Osirian
RSQ Heart of the Wilderness
SQ Discipline power(Past-Life Memories, Mnemonic Esoterica), discipline spell, knacks, phrenic amplification(Will of the Dead4), phrenic pool(5)(1 ½hd +2 cha +2 feat), psychic discipline(Rebirth)


On person:
In backpack:
Mule:
Potions/Oils:
Scrolls:
Wands:
Miscs:
Ioun Stones:
Encumbrance m lb. without backpack (26/53/80), M lb. with backpack (30/60/90)


Wondrous Items

  • Head
  • Headband
  • Face/Eyes
  • Neck
  • Shoulders
  • Chest
  • Body
  • Armor
  • Belt
  • Wrist
  • Hand
  • Ring
  • Ring
  • Feet

Notes

  • 0
  • 1 Your childhood was either dominated by lessons of some sort (be they musical or academic) or by a horrible home life that encouraged your ability to block out distractions to focus on the immediate task at hand. You gain a +2 trait bonus on concentration checks.
  • 2Your childhood was ended by a great disaster or atrocity that you witnessed. To cope with the horror, you have learned to reflexively suppress all emotion. You gain a +2 trait bonus on Will saving throws against emotion and fear effects.
  • 3You gain a +1 trait bonus when you use Bluff or Diplomacy on a character that is (or could be) sexually attracted to you, and a +1 trait bonus to the save DC of any language-dependent spell you cast on such characters or creatures.
  • 4 Will of the Dead (Su): Even undead creatures can be affected by the psychic's mind-affecting spells. The psychic can spend 2 points from her phrenic pool to overcome an undead creature's immunity to mind-affecting effects for the purposes of the linked spell. This ability functions even on mindless undead, but has no effect on creatures that aren't undead. This amplification can be linked only to spells that have the mind-affecting descriptor.

Things to buy


Tulevaisuus


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