Yurk Mere - Cleric of Abadar

Male Half-Orc0 Cleric of Abadar 7
Lawful Neutral Medium Humanoid(Human, Orc)
Player mosillan


Init +1 (+1 dex)
Senses Perception +8, Darkvision 60', deathwatch


AC 23, touch 11, flat-footed 22; (+1 dex, +8 armor, +3 shield, +1 natural)(+3 defl)
HP 59 (7d8 + 7x 2 con + 7 fc)
Fort +9 (con +2, cleric +5, resistance +2)
Refl +6 (dex +2, cleric +2, resistance +2)
Will +10 (wis +3, cleric +5, resistance +2)
Special Defences:

  • Fortification subdomain:
    • Sheltering Walls (Sp): As a standard action, you can touch an ally to summon a floating blockade of stone, granting the ally the benefits of partial cover for 1 round plus 1 round for every 6 cleric levels you possess. This ability does not grant the ally enough cover to attempt a Stealth check or avoid provoking attacks of opportunity. If the ally benefits from any other form of cover against an attack, the bonuses to AC and on Reflex saving throws increase by 1. 6/day
  • Travel Domain:
    • Agile Feet (Su): As a free action, you can gain increased mobility for 1 round. For the next round, you ignore all difficult terrain and do not take any penalties for moving through it. 6/day
  • Half-orc
    • Orc Ferocity

Speed 40ft, with armor 30ft
Melee +1 Longsword +7 1d8+3 (19-20/x2)
Ranged +1 light crossbow +6 1d8+1 (19-20/x2)


Spells usually prepared (CL 7, Concentration +10)
4th (1+0+D/day) (DC 17)- Blessing of Ferfor, Dimension Door(D)
3rd (2+1+D/day) (DC 16)- Invisibility Purge, Dispel Magic. Communal Resist Energy, Fly(D)
2nd (3+1+D/day) (DC 15)- Aling Weapon, Bull's Strenght, Spiritual Weapon, Calm Emotions, Shield Other(D)
1st (3+1+D+1/day) (DC 14)- 2x Shield of Faith, 2x Divine Favor, Remove Fear, Longstrider(D)
Cantrips (DC 13)- Guidance, Create Water, Detect Magic, Read Magic


Str 14 Dex 12 Con 14 Int 10 Wis 16 Cha 14
Base Atk 5; CMB 7; CMD 18
Feats


Skills acp: -3; total skill ranks: 14

  • Acrobatics +1
  • Appraisec (1) +4 | +2 determine food is spoiled
  • Bluff +2
  • Climb +2
  • Craftc +0
  • Diplomacyc (1) +6
  • Disable device +1
  • Disguise +2
  • Escape artist +1
  • Fly +1
  • Handle animal +2
  • Healc (1) +7
  • Intimidate +2
  • Knowledge(arcana)c (1) +4
  • Knowledge(dungeoneering) +0
  • Knowledge(engineering) +0
  • Knowledge(geography) +0
  • Knowledge(history)c (1) +4
  • Knowledge(local) (1) +3
  • Knowledge(nature) +0
  • Knowledge(nobility)c (1) +4
  • Knowledge(planes)c (1) +4
  • Knowledge(religion)c (1) +4
  • Linguisticsc (1) +4
  • Perceptionc (1) +8 | +2 to find hidden objects and identify potion by taste
  • Perform +2
  • Professionc +3
  • Ride +1
  • Sense motivec (1) +7
  • Sleight of hand +1
  • Spellcraftc (2) +5
  • Stealth +1
  • Survival +3
  • Swim +2
  • Use magic device +2

Traits Sacred Conduit1 Eyes and Ears of the city2
Languages Common, Orc, Celestial
RSQ City-Raised, Scavenger, Orc ferocity, Darkvision, Orc blood
SQ Aura(Strong Lawful), channel positive energy 4d6 DC 16 7/day, domains(Fortification & Travel), orisons, spontaneous casting


On person: +1 Heavy Steel Shield(15lb), +1 Longsword(4lb), +1 Light Crossbow(4lb), Golden Holy Symbol of Abadar(1lb), Pearl of Power I
In backpack: Cleric's Kit(32lb), Holy texts of Abadar(Order of the Numbers & The Manual of City Building)(3lb), pair of platinum rings
Mule:
Potions/Oils: 2x Holy Water(2lb)
Scrolls:
Wands: CLW[48]
Miscs: Holy Symbol Tattoo
Ioun Stones:
Encumbrance m lb. without backpack (43/86/130), M lb. with backpack (50/100/150)


Wondrous Items

  • Head
  • Headband
  • Face/Eyes Deathwatch Eyes
  • Neck Amulet of Natural armor +1
  • Shoulders
  • Chest
  • Body
  • Armor +2 Benevolent Breastplate(30lb)
  • Belt
  • Wrist
  • Hand
  • Ring
  • Ring
  • Feet

Notes

  • 0
  • 1 Your birth was particularly painful and difficult for your mother, who needed potent divine magic to ensure that you survived (your mother may or may not have survived). In any event, that magic infused you from an early age, and you now channel divine energy with greater ease than most. Whenever you channel energy, you gain a +1 trait bonus to the save DC of your channeled energy.
  • 2

Things to buy


Tulevaisuus


Mekanismin wiki pyörii PmWikin päällä ulkoasunaan UnStrapped