Pathfinder Society 2 -hahmot

Victaonna Pimeänturma

Sitaatti/rivin konsepti/mitavaan

Monk 7
Player mosillan (37103-2002)
XP 69
Faction Horizon Hunters 64, EA 2, GA 2
Pathfinder Training Scrolls 0, Spells 3, Swords 0


Ancestry Human (Half-Elf), Background Ruby Phoenix Enthusiast
Speed 40', Perception E +11, low-light vision
Alignment Lawful Neutral
Languages Common, Vudrani


Str 18 , Dex 16 , Con 16
Int 10 , Wis 10 , Cha 16


AC E 26; (+1 Mage Armor, +1 Magic, +3 Dex, +4+7 expert)(+1 shield)
HP 106 (Human 8, 7x [Monk 10 + Con 3, toughness 1])
FortE +14, RefE +14, WillM +13
Special Defenses


Special Attacks

  • Monk Class DCT 23
  • Flurry of BlowsFlourish, Monk
    • Make two unarmed Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. Apply your multiple attack penalty to the Strikes normally. As it has the flourish trait, you can use Flurry of Blows only once per turn.

Arcane Spells
2nd - Enlarge ◆◆ S, V
1st - Burning Hands ◆◆ S, V
Cantrips (at will) - ShieldV, Produce flame ◆◆ S+V range: 30'/melee
Spell Attack +12, DC 22


Ki SpellsFocus Occult Focus pool: 2
1st - Ki Strike ◆ V, Abundant Step ◆ S
Cantrips (at will) - Refocus
Spell Attack +9, DC 19


Skills

  • AcrobaticsT +12 (+3 dex, +2+7 trained)
  • ArcanaT +11 (+0 int, +4+7 expert)
  • AthleticsM +17 (+4 str, +6+7 master)
  • Crafting +7 (+0 int, +0+7 improvisation)
  • Deception +10 (+3 cha, +0+7 improvisation)
  • DiplomacyT +12 (+3 cha, +2+7 trained)
  • IntimidationT +12 (+3 cha, +2+7 trained)
  • Gladiatorial LoreT +9 (+0 int, +2+7 trained)
  • Herbalism LoreT +9 (+0 int, +2+7 trained)
  • Medicine +7 (+0 wis, +0+7 improvisation)
  • Nature +7 (+0 wis, +0+7 improvisation)
  • Occultism +7 (+0 int, +0+7 improvisation)
  • Performance +10 (+3 cha, +0+7 improvisation)
  • ReligionT +9 (+0 int, +2+7 trained)
  • Society +7 (+0 int, +0+7 improvisation)
  • Stealth +10 (+3 dex, +0+7 improvisation)
  • SurvivalT +9 (+0 wis, +2+7 trained)
  • Thievery +10 (+3 dex, +0+7 improvisation)

Ancestry Feats

Class Feats flurry of blows, powerful fist, incredible movement +10, mystic strike, Alertness, Expert Strikes

General Feats

Skill Feats

Class Features Flurry of Blows, Powerful Fist, Incredible Movement, Mystic Strikes, Path to Perfection(Will), Weapon Specialization


Bulk Limit: 8 || Worn + Weapons = 2|| All = 4
Potions: 2x minor elixir of life
Worn +1 Explorer's Clothing[L](, Handwraps of Mighty Blows +1 Striking, Bandolier, Winter Clothing, Aeon Stone (Pearly White Spindle)
Weapons Temple Sword[1], sling
Stowed Sheath[-](1cp), Grappling Hook[L], Magic Wand of Mage Armor
Wealth
At the Lodge Adventurer’s Pack[backpack (containing the other goods), bedroll, two belt pouches, 10 pieces of chalk, flint and steel, 50 feet of rope, 2 weeks’ rations, soap, 5 torches, and a waterskin][2], Winter Clothes, Pup tent,


Boons


Notes


Future
Class Feats

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