Major covenant (the Esteemed Order of Techmancers)

Keyholders are a covenant, a semi-clandestine political network/party within the Order of Techmancers. Members from different Ordos join covenants to pursue mutual interests. In the case of the Keyholders, the agenda is simple: Techmancers should rule the world.

The goal is not as megalomaniac as it sounds. Simply put, the Keyholders see the status quo, with Techmancers as guns for hire, as a degrading state of affairs. Techmancers have been initiated in the darkest of secrets; they alone control infrastructure vital to the entire world. Why then should they be mere servants to the worldly powers? All Techmancery should belong under control of the Order. Techdabblers – a necessary evil – should answer to the Order. Techmancers hold keys to the God-Machine and it is not a thing that should be shared lightly.

There are varied motivations to join the Keyholders. Some join out of patronizing benevolence; surely ordinary people must be protected from Techmancery for their own good, they need guidance. Others hunger for raw power over the princes and masses alike. Some speak of a divine plan, or have no ideology greater than opportunistic self-interest. As covenants go, the Keyholders are quite powerful and numerous. It is rumored that even the Master of some Ordo belongs to their ranks.

During the Eserhaus Heresy there was some pressure on the Keyholders to join the rebellion. In the end, the conservative voices won. Eserhaus was seen as too radical a presence, his plans too volatile and unknown. The fact that some of the heretics have been selling secrets to outsiders has since proven the conservative voices right. Of course, some Keyholders didn’t agree with the faction policies, and joined the heresy. Others might still harbor hidden sympathies or connections. As a general policy, the Keyholders are strictly hostile towards the outcasts. Their main grief lies with breaking the veil of secrecy: Techmancers should have a closer control of their tools and sorceries, not spread them around like cheap toys.

Covenant

ARIUS: the Ashen Age

Arius: the Ashen Age

Introduction

The Covenant

Gustav?

Keinon

Siria

Valefarion

Fortunatus

Alcyone, the cursed ship

Chronicles of the Covenant

Timeline

Chapter I: Echoes from the dark

Session I: Meet the Litter

Session II: A Letter to a Friend

Session III: Nocturnal Encounter

Session IV: the Eye of the Storm

Session V: A Correspondence Continued

Session VI: Eye By Eye, the World Goes Blind

SessionVII

Session VIII: Melancholy News From the Desert

Session IX: One Flew Over the Cockoo's Nest

Session X

Session XI

Chapter II: Saving Brother Keinon

Session I: A Journey in Inofficial Capacity

Session II: Of things to come

Session III: The Throne of Sights

Session IV: Kingdom of Eternal Darkness

Session V: Of love, lust and other things

Session VI: Nearing Civilization's Edge

Session VII: Growing pains

Session VIII: After the Time We've Lost

Session IX: The Gears of the Angel in Red

Session X:

Session XI: Sacred Music

Reports (in-game)

Ordo Rimore communications

Friends & Foes

Chapter I: Echoes from the dark

Aurelio of Ordo Nuntius (dead)

Benjamin of Ordo Hospetaler

Candice, Major Domo

Dionysos of Ordo Machinus

Horatio of Ordo Machinus

Katarine of Ordo Machinus

Matilda of Ordo Machinus

Paramon, the Head of Security

Salman, Elder of Ordo Nuntius

Tacito, Elder of Ordo Rimore

Xenon the Flyer, Ordo Proelium

Chapter II: Saving Brother Keinon

Belinda the Heretic Ambassador?

Ambassador Isaac, Elder of Ordo Voluptas

Master Selim, Elder of Ordo Hospetaler

Factions

Aspirants

Brokers

Crusaders

Humanists

Keyholders

Kingmakers

Penitents

Rebuilders

Reformers

Minions & Acquiantances

Arx Machinus

Eurasians

Chapterhouse

Retinue

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